Goal: 35 heroes drop into the arena — be the last one standing. Three heroes
drop in — you pick one, and the bots split randomly among the three.
Move with W A S D / arrow keys (or the stick on touch screens).
Attack with J or Space (or the ATK button).
Every job can also dash with Shift or K (or the
DASH button on touch screens) — a long, far-travelling burst in any direction on a 1-second cooldown.
Jobs: the Knight is a melee sword fighter — close in and swing; his reach is
short but his hits are heavy. His latent ability is Confident Strike: every third
consecutive hit — sword swing or Magic Arrow — deals double damage, and an attack
that hits nothing breaks the streak (taking damage and switching targets do not).
The Black Mage is fragile up close, so he keeps his distance
and casts fireballs from range. His latent ability is Focus Cast: attacking while
standing still deals +15 bonus damage. The Thief is quick and slippery:
his latent ability is Stealth Strike — stand perfectly
still for 3 seconds and he vanishes — invisible to every other hero and off the minimap
until he attacks, takes a hit, or is touched (moving, dashing, opening chests and even the
The Darkness's drain doesn't reveal him) — and his first hit from stealth deals
double damage — and he is lucky, finding a second bonus item in about
40% of the chests he opens. All three use true 8-direction sprite sheets: they face
south, south-east, east, north-east, north, north-west, west or south-west to match your
movement — diagonals included — and cycle a six-frame walk as they stride.
Crack open treasure chests — every chest drops a random item, labelled above
the chest as it drops:
- ATK+ — bonus damage on every attack (tiers +4 / +8 / +13 / +20)
- DEF+ — armor that cuts the damage you take from every hit (tiers +3 / +5 / +8 / +12)
- Magic Arrows — every attack shoots a glowing blue magic arrow until they run out; a big on-screen counter shows how many you have left, and each attack spends one charge
- Swift Boots — move faster, stacking up to +40%
- HP Potion — restores HP the moment you grab it
- Elixir — a little healing, plus a bonus Magic Arrow
Stay inside the safe circle — The Darkness keeps closing in around it, and
caught in The Darkness your HP drains away. 35 heroes drop in. One walks out.